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The BiG World Project

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Now here are my long awaited instructions for the megamod!

I have named it BiG World and it is an ongoing project that aims to bring together as much mods as possible into one complete big Baldurs Gate game so that they can be loaded and played at the same time.

It's really hard to find through all that truth, half-truth and untruth about megamod installs that are all around in the net. Many of the posts are only guesswork, others are only copied without verification and they don't become true by repeating them again and again. Much of the logfiles swirling around cannot work, but a lot of manpower is bound useless in searching for a solution. A bug-free huge megamod is possible with a big effort from all the creative folks here at spellholdstudios and the other big sites, but only if they develop in one direction. It don't make any sense when a lot of people try different installs and run from one problem to the other.

This install order is a comprehensive advisor for most of the available mods. I hope it would be a base for further improvements. I have made several fixes for a installation without any error. That means not, the megamod is bug-free. But if we can use my megamod as a starting point, we could make any necessary adjustments.

Don't change the order of this Installation without any strong reason. I spent several months on working this out. The fixes will mostly work in one order. Changing the order of one single component may ruin the whole installation! One problem with the megainstall is, that mod A + B + C may work, but A + C + B won't.

During installation some fixes and patches are needed. To make it simple, I have collected all the needed files as well as the changed TP2s in one folder named BiG World Patches. So you need only download this one  collection instead of searching dozens of files in the internet.

Also I have created some simple .bat-files that do the installation for you. With this files, you save a lot of hours with installation! This .bat files together with some other needed mods made by friends are in the folder named BiG World Tools.

I had installed the mod several times without any error. At the last try, however, I got error Messages with the mods Unique Artifacts and Ding0 Experience Fixer that showed up never before. I don't know why. The only reason I could think about is, that one component or mod was skipped unnoticed during installation.

Unfortunately, I don't have time within the next few weeks to do further attempts.

In the BiG World Project.zip you will find the instructions as a PDF-file in English and in German together with all the needed Fixes, Patches, .TP2 files, Biffer and some more mods.

Not yet solved problems:
The improvement of the installation-procedure is urgently necessary.

1. The .bat files are not compatible with WeiDU 2.01. Some mods like BG2Fixpack, NEJ, CtB cannot be installed with this method.
2. The installation stops when a window opens
3. Apparently some mods get skipped, especially on a faster Computer. Happened installation should be checked autamatically.
4. Copy and paste should be performed automatically.

I am glad about every suggestion and criticism which serves to improve the megamod and these instructions.


The attached file is no longer up-to-date.
Download the new file v4 instead from here: http://www.shsforums.net/index.php?automod...&showcat=72

Attached Files


My character turned pacifist and lost his ability to fight.

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My character is a Paladin - Undead Hunter.  I am in SoA, played through de'Arnise Hold, and I am back in the Copper Coronet going after the Slavers.

 

Several things have gone wrong with this character.  First, he was armed with his #1 weapon and without my help he would change to using his #2 weapon.  When I noticed this, I would just switch him back to the #1 weapon.  Now he will not attack at all.  He runs up to the enemy and just stands there.  The enemy attack and do damage to him, but he does not fight.  He is proficient in his weapon.  I tried casting spells with him, but they now fail.  So I now have a useless pacifist as my leader.

 

Any suggestions?  I have played this part several times before, but never had this happen.  I used all the latest mods that were available on 05/07/2014.

 

Thanks for any help,

 

Tom

Translations into English for various mods

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Nightfarer, I'm calling you out :D

If you read this, I wonder if you could provide some details to how this project of yours go?

I figured It's better to have such info in it's own thread so that you don't have to post in the BWS thread all the time. Besides, it's also an excuse for me to keep bugging you about this :P Also, perhaps people can chip in their opinions here, helping you prioritize the translations, or simply making some kind of collaboration smoother.

Personally, I just finished a BG2-only BWP run, and now I'm sorely waiting for the translations to Ascalons Breagar, Questpack & Jarl's Adventure pack to play a BG1 run. I know you said they were done already and I can't wait for them to be implemented to be honest :)

Help with Dark Horizonts??

Back to Jaheira does not return after leaving with Meronia

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I searched the posts on this topic and found several, including one that was submitted by me.  After reading the relevant posts three times, I do not understand what the solution was.  In fact, I think the only thing established was that this was a timing problem.

 

With Near Infinity, I did find the line SetGlobalTimer("JaheiraReturn","GLOBAL",SEVEN_HOURS).  It is line 388 in the file JAHEIRA.BCS.  I also found 2100 SEVEN_HOURS on line 46  of the file GTIMES.IDS.

 

I checked the timing of the game.  I found these for the Game Time.  Game seconds = 3948542 and Real seconds = 18926577.  The number after the Global JAHEIRARETURN is 58683963.  I hope this in not the time I must wait for Jaheira's return.  Changing the Global number does not fix the problem.

 

 

What I do need is a solution in very simple terms.  In the meantime, I will be playing the game again and only hope I do not run into this problem again.

 

Thanks for any help,

 

Tom

Mod idea: A djinni companion

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I already thought of this mod idea two years ago, but I actually started to work on it only recently.

My mod introduces the djinni Afaaq who is bound to a magical lamp. Afaaq is a djinn - a genie of the Elemental Plane of Air - and he will accompany the protagonist throughout his SOA and ToB adventures. You can "acquire" him as soon as you leave Chateau Irenicus. But it is possible to delay it until chapter 6 (although it will be more difficult afterwards).

Character sheet:
AfaaqM.png

Name: Afaaq
Age: unknown
Gender: Male
Race: Genie (Djinn)
Class: Fighter/Mage
Alignment: Chaotic Good


Strength: 15
Dexterity: 16
Constitution: 13
Intelligence: 15
Wisdom: 16
Charisma: 11

Background:
Afaaq is old, even in genie terms. As a young genie he took part in the Dawn War, the war between the primordials and the gods when the earth was still young. Later he served a local caliph who lived in the Elemental Plane of Air for millennia before he followed the noble djinni Calim to Faerûn. He served under Calim for centuries and took part in many campaigns, including the devastating battle against Memnon and his efreet army. Calim and Memnon were eventually captured and disembodied by elves and bound to the earth and sky in a region which became the Calim Desert. Afaaq, however, survived and continued to serve at the court of another caliph. At this time Afaaq became convinced that violent conflicts only lead to more destruction, and he retreated from his life as a warrior.

Spoiler


Personality:
When living for such a long time, you get tired of the schemes and petty squabbles of the mortal races eventually. So he keeps a certain emotional distance to them and appears cool and somewhat detached from the world. Those around him cam sometimes feel his melancholic or even gloomy aura, but also his irrepressible optimism and unshakable belief in the future.
It is difficult to gain his trust, but he is a loyal friend when you get through to him. When you talk to him, you sometimes get the feeling that he still misses the old times, when his race was still strong and his life had a purpose.

Abilities:
Spoiler


The djinni won't join the party the usual way. You can get a hold of his lamp and he will accompany you as long as you have it with you. Think of him as your seventh party member.
In the course of his adventure with the protagonist, Afaaq has the opportunity to get back his full power and be released from his magical lamp. It all depends on the path the protagonist will choose. This will be a mod which rewards good-aligned players the most, but it is also possible to play evil and have fun.
There will be five quests, up to three take place in SoA, one starts in SoA and might end in ToB, and one quest is ToB only.

 

 

What do you think about it? Is it too ambitious? Do you have any thoughts, comments or suggestions? Any feedback is welcome.
 
Edit: Updated Background and Abilities of the djinni.

ToB Areas are missing

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I recently finished SoA and wanted to go to ToB ... Then the bugs start...

x) After I finished SoA I should get to Watcher's Keep (according to SCS), but I never did ... I started at Forest of Tethyr... When I wanted to go to Watcher's Keep it wasn't even on the Worldmap!

x) when I finished the first challenge in the pocket plane, I never received the special ability "pocket plane".. it's just not there.

x) I played on anyway, killed Gromnir, but then here are no ToB areas on the Worldmap ... no Marching Mountains,, no Forest of Mir, nothing ...

I cannot continue my game


// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings,   Dwarves, and Gnomes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in  Wrath Hell Trial: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers   and Stalkers: v10
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v13.1
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v24
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v24
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v24
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v24
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v24
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v24
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v24
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v24
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v24
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v24
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v24
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v24
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v24
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v24
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v24
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v24
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v24
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v24
~SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v24
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB)
~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB)
~SETUP-TACTICS.TP2~ #0 #8 // "Kuroisan", the Acid Kensai
~SETUP-TACTICS.TP2~ #0 #9 // "Red Badge" Poison-Based Encounter
~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks
~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King
~SETUP-TACTICS.TP2~ #0 #28 // Göran Rimén's Improved Nymphs
~SETUP-TACTICS.TP2~ #0 #30 // SimDing0's Improved Oasis
~SETUP-TACTICS.TP2~ #0 #31 // Mike Barnes' Improved Small Teeth Pass
~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1901 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2111 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at their level (not twice their level): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2130 // Cosmetic change: stop Stoneskins from changing the caster's colour: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2180 // Prevent Simulacra and Projected Images from using magical items: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3050 // Remove the Shield of Balduran from the game: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3060 // Remove the invisibility power of the Staff of the Magi: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3070 // Move Vhailor's Helm into Throne of Bhaal: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3080 // Move the Cloak of Mirroring: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3090 // Move the Robe of Vecna into Throne of Bhaal: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3100 // Make the healing and resurrection powers of the Rod of Resurrection into separate abilities: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3110 // Change Carsomyr so that its Dispel on contact power grants a saving throw: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4120 // NPCs go to inns: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4145 // Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4164 // Increase the price of a license to practise magic in Athkatla -> License costs 50,000 gp: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4170 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4180 // Make Freedom scrolls available earlier: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4190 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4200 // Retrieve Dropped Items from Hell: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4210 // Randomise the maze in Watcher's Keep: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4217 // Remove unrealistically convenient ammunition from certain areas -> Remove ammo up to the +2 level from random containers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4230 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5030 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5050 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6023 // Add high-level abilities (HLAs) to spellcasters -> All eligible spellcasters in Throne of Bhaal get HLAs; only selected casters in Shadows of Amn do: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6103 // Potions for NPCs -> Two thirds of the potions dropped by slain enemies break and are lost: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends -> Fiends have about 50 percent more hit points than normal: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies -> Genies have about 50 percent more hit points than normal: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6530 // Smarter celestials -> Celestials have about 50 percent more hit points than normal: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons -> Dragons have a substantial hit point increase: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6561 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Give Ascension demons SCSII scripts and abilities: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8030 // More resilient trolls: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8043 // Increase difficulty of level-dependent monster groupings -> Maximum difficulty: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8061 // Improved de'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8081 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive (adapted from Quest Pack): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Prevent resting in the Illithid city: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Slightly Improved Watcher's Keep: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Enhanced Sendai's Enclave: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v28
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v5
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #30 // Install Hexblade fighter kit: v7
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #32 // Install Fist of Order fighter kit: v7
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #33 // Install Blackguard fighter kit: v7
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #34 // Install Duskblade fighter kit (by ronin69hof, ronin69hof@gmail.com: v7
~SETUP-PPK.TP2~ #1 #0 // Prestige Kit Pack Basic
~SETUP-PPK.TP2~ #1 #1 // Dreadnought
~SETUP-PPK.TP2~ #1 #3 // Ssaulabi
~SETUP-PPK.TP2~ #1 #6 // Champion
~SETUP-PPK.TP2~ #1 #7 // Mystic Fire
~SETUP-PPK.TP2~ #1 #9 // Tempest
~SETUP-PPK.TP2~ #1 #12 // Red Dragon Disciple
~SETUP-PPK.TP2~ #1 #13 // Blue Dragon Disciple
~SETUP-PPK.TP2~ #1 #14 // Green Dragon Disciple
~SETUP-PPK.TP2~ #1 #15 // White Dragon Disciple
~SETUP-PPK.TP2~ #1 #16 // Elementalist
~SETUP-PPK.TP2~ #1 #17 // Shadowdruid
~SETUP-EBG2.TP2~ #0 #3 // Cloak of Balduran
~SETUP-EBG2.TP2~ #0 #5 // Lost item descriptions
~SETUP-EBG2.TP2~ #0 #6 // Dragonsuit & Glory of Balduran (ToB)
~SETUP-EBG2.TP2~ #0 #7 // New racial enemies
~SETUP-EBG2.TP2~ #0 #8 // New kit (Gladiator)
~SETUP-EBG2.TP2~ #0 #9 // New kit (Knight)
~SETUP-EBG2.TP2~ #0 #10 // New kit (Duelist)
~SETUP-EBG2.TP2~ #0 #11 // New kit (Legionnaire)
~SETUP-EBG2.TP2~ #0 #13 // New kit (Dragon Slayer)
~SETUP-EBG2.TP2~ #0 #14 // New kit (Crusader)
~SETUP-EBG2.TP2~ #0 #15 // New kit (Fright of Liches)
~SETUP-EBG2.TP2~ #0 #16 // New kit (Silent Killer)
~SETUP-EBG2.TP2~ #0 #17 // New kit (Priest of Auril)
~SETUP-EBG2.TP2~ #0 #2 // Tomes and manuals
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything): v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #107 // Install Holy Strategist of the Red Knight Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #115 // Install Firewalker of Kossuth Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #118 // Install Authlim of Iyachtu Xvim Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #412 // Install Justifier Ranger Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #600 // Install Battleguard of Tempus Kit for Branwen: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #605 // Change Jaheira to Neutral Good: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia: v7
~SETUP-ARMIGER.TP2~ #0 #0 // Shieldbearer kit


 

The endings

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Does anyone know how to get all 4 endings?

I've got two. The one where you redeem him, and the one where you do not give him what you promised and basically you just force him to not get his reward.

There is also the third where you give him the soul.

What about the last ending?


Almateria's IWD2 Fixpack

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File Name: ALMATERIA'S IWD2 FIXPACK
File Submitter: Almateria
File Submitted: 14 Jun 2014
File Category: Icewind Dale

 

ALMATERIA'S IWD2 FIXPACK v3 15/6/14

Icewind Dale 2 is the clearly superior game, and yet it has next to no mods. Obviously this is because people thought you can't improve perfection. Well, they were clearly wrong.

CHANGES:
- Fixed the triggers for the shapechanger letter questline.
- Fixed a trigger for the Diviner kit in Elytharra's dialog.
- Fixed triggers in Koluhm's dialogue about the ghost-touched bottle. Also, the dialog with Veira's ghost.
- Fixed multiple instances of wrong globals framing.
- Ulbrec can now recognize whether the ship has landed.
- Fixed triggers pertaining to Valin's note.
- Isherwood is no longer main quest-critical after helping him.
- Everyone who had a faulty See trigger can now access their dialogues. About 40 creatures did.
- You can now mention the retributive strike to Oria, if you have enough Knowledge (Arcana).
- Your friendly Remorhaz will now properly clear his actions.
- Kurttu can now recognize you as a halfling.
- Malavon can now recognize you as a drow.
- Iyachtu Xvim can now recognize you as good.
- Multiple cutscenes have had their resource name fixed.
- Guthma, Nathan, the statues in Severed Hand and a cat had their dialogues restored.
- A wrong OR() action in the ritual script has been fixed and trimmed to 20.
- Both existing shorthorns now play a sound while used.
- A whole lot of Orogs and Neo-Orogs now carry 1/4 plate armor.
- Changed all undead's gender to NIETHER.
- Fixed lots of non-existing SPECIFIC calls.
- Fixed weapon proficiencies for the Star Metal Cudgel.
- Fixed Pudu's Blight's, Stunning Arrows +1's and Stun Flail +1's stunning chance value. [w]
- Fixed spelling errors in the HoF drop table. [w]
- Phaen drops his correct staff. [w]
- The Bastard Sword of Heroism now gives you the proper attack bonus. [w]
- Screamer gives a strength bonus while thrown. [w]
- Shambling Mounds' weapon now properly cast Entangle. [w][a]
- Fixed slowdowns in Goblin Warrens, Chult jungle and the Dragon's Eye. [q][a]
- Symbol of Hopelessness and Symbol of Pain are now scribable by Diviners. [g][a]
- Returning File Dagger +1 now has a fixed item type and deals the correct damage type while meleeing. [g][a]
- Selune's Blessing item type has been fixed to Maces. [g][a]
- Charged Short Sword of Wounding no longer hurts the wielder. [g][a]
- Battleaxe of Decay now deals extra damage to Lawful creatures. [g][a]
- Mace +5 now has the correct enchantment. [g][a]

OPTIONAL:
- Restored the following spells:
-- Produce Fire
-- Dimension Door
-- Translocation Trick
-- Lutzaen's Frequent Jaunt
-- Righteous Wrath of the Faithful
-- Spook (Not a 3E spell, huh)

It is supposed to INSTALL WITH WARNINGS! It's not a bug.

To do:
- Import Black Brew from IWD1 for a dialog.
- Restore Orrick's beatup dialogs.
- Try to do something with the feat tattoos from Vese. Currently they literally don't work.

[w] - Original fix by Weimer.
[q] - Original fix by Quint & Extremist.
[g] - Original fix by Gimble.
[a] - Retooled from the original fix to a weidu-compatible version by me.

v3:
Fixed the fixpack-introduced Oria loop bug.
Adapted fixes strewn across the net.

 

Click here to download this file

1pp ~ high quality music for SoA/ToB || Tutu/ToSC || IWD || PS:T

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If you're anything like me, you think atmosphere is incredibly important to any good RPG, and music is incredibly important to atmosphere. If you add up these two facts you may reasonably find yourself incredibly annoyed that your atmosphere is marred by muddy 22.05kHz audio. Even more so if you happen to have the crystal clear soundtrack to said game on a CD nearby and it seems to be mocking you because you can either play or listen, but never comfortably both.

If you're anything like me, chances are you might decide one day to put your audio CD and game discs in a blender (of WeiDU make) and, flavoured with a pinch of frustration, push the button pondering the age old question. And chances are, you might enjoy the apple smoothie I have thus procured.



WHAT THIS IS:
This is a patch (along with content) to allow playback of higher quality, 44.1kHz music in Baldur's Gate II Shadows of Amn with Throne of Bhaal, Baldur's Gate I Tutu, Icewind Dale or Planescape: Torment (see below). The patch updates all .acm audio in the game. There are various other fixes, too! The current version of the mod supports properly patched installs of Baldur's Gate II Throne of Bhaal and Icewind Dale v1.4.2 and v.1.4.2, respectively. For Planescape:Torment, the patch was based on an English 4 disc copy with the PST fixes applied. Other versions are as-yet untested but might work (let me know). If the patch component fails, do not install the mod content. Doing so will cause improper playback of game music.

This is not the readme. That one is included with the downloads below. (the previous sentence was a hint)


WHY NOT IWDII:
If there's enough interest, a version for BG1/Tutu (likely) will follow shortly, a version for IWD maybe, and PST perhapppsssss


Download links:

Baldur's Gate II SoA/ToB
1pp_hq_music_II_130

Baldur's Gate Tutu/ToSC
1pp_hq_music_ToSC_110

Icewind Dale + HoW/TotLM
1pp_hq_music_IWD_100

Planescape: Torment
1pp_hq_music_PST_110


Please let me know any issues (crackly audio, bad looping, install issues, etc.) you may experience.



This is not the announcement.

Tamoko Mod

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Ok everyone, I have a neat idea that some of you may like.  Tamoko was a neutral evil cleric from BG1.  She was Sarevok's one true love.  She makes her last appearance right before you fight Sarevok.  Many would have killed her and walked on to Sarevok.  However, few with high charisma can make her walk away with her life.  With this in mind, I was very interested to see if she would make an appearance in BG2 SOA or TOB.  Sadly, she doesn't.  Since Sarevok appears in TOB, why not create a mod where you can get her later on in TOB?  Make it so that her and Sarevok have the kind of friendly conversations that Khalid and Jaheria had in BG1 (except more sinister due to their alignment.)  Would anyone be interested in doing this?  I have one modder in mind that I would specifically like to request to do this, Dorotea.  

The Longer Road was an excellent mod, and something like throwing Tamoko  somewhere in TOB so that she would fit in the story would be easy as pie for someone as skilled as you and your staff.  Please let me know if you (or anyone else for that matter) would be up to the task of making a mod such as this.

All I ask is that:

-Tamoko has a portrait that does her justice (whether it's custom or one from BG2 or any other source.)
-A likeable and suitable voice (whether it's custom or one from BG2 or any other source)
-Several serious/relationship conversations (not banters), suitable to their evil alignment, with Sarevok if he's in your party, several banters with party members, and several conversations with the main character.
-A TOB ending that fits in with Sarevok's, one where she lives the rest of her life with Sarevok and dies in battle or some other cause (Sarevok's ending says that he buries her, so she unfortunately has to have some kind of bad ending.)
And lastly a choice by the modder:
A ) A quest brought up to you by Sarevok where he finds a way to possibly revive her through travelling through a plane (maybe in hell since that's probably where'd she would go when she died) to rescue her soul.

or

B ) You meet her someone down the line, assuming that the main character never killed her or someone else brought her back from the dead.

Hey, I was surprised as hell to see Drizzt in BG2.  He asked me when he last saw me and I lied to him and told him that I helped him kill gnolls while thinking to myself, "how the hell did he come back?!"  So, whether or not the main character killed her or spared her, either way will do.

Not like it would matter, but I wouldn't be upset if anyone wanted to do a Tamoko mod their own way.  As I said, it doesn't matter to me because it is your skills, not mine, and a mod that would allow Tamoko into your party would be cool period.

Many thanks to all who take this task.

Porting mods from BG2 Old School to BG2: EE?

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Heya,

I am just wondering... I have a mod I've been working on for nearly 4 years, but it's for Old School BG2... Now I wonder: is it possible to port this mod over to BG2:EE - and how much work would it take me to do it? Is DLTCEP still used for editing items/spells/scripts even for BG2:EE? Will my hard-made BAM animations and images for effects and items still look good?

Thank you for your reply.
Good luck with modding and have a great one!

Almateria's Restoration Project

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File Name: Almateria's Restoration Project
File Submitter: Almateria
File Submitted: 20 Mar 2013
File Category: Miscellaneous Released Mods

Almateria's Restoration Project
Version 6.4
13 July, 2014

By: Almateria



I. GENERAL BULLSHIT


The Restoration Project is a mod for Baldur's Gate aiming to restore literally all unused sounds, as well as some minor cut characters or locations. In recent iterations it evolved into the younger, brasher sidekick of Unfinished Business.


II. WHAT THE MOD DOES

A. Restored Locations
This component adds, restores content to or tweaks some locations that didn't make it to the released version or had any missing content.
  • A tent in Trademeet
    Posted Image
  • A bedroom in Kiser Jhaeri's house, in Saradush, accessible by clicking the wall on the right
  • You can now open the front door to Yaga-Shura's crib, if you're strong enough
  • Some cloaks in Aran Linvail's cloakroom. (Those are jokes and remnants of the mod's very first release called Realistic Cloakroom.)
  • The Summoning Book in the second level of Spellhold gets an extra page, just like planned. It's an adamantine golem.
  • The Sahuagin trap in the Planar Sphere now functions like intended, locking you in the room for the duration of the fight.
  • You now get hints on the 4th level of Watcher's Keep. Look for new regions on the floor. I know it stumbled me when I was playing the first time.
  • When you get to the Spellhold with Desharik's help, you are greeted with a new text screen with original narration! The picture isn't quite right, but I'm not graphic artist and that one was set as default.
  • In the extremely unlikely event of giving Nizdramanii'yt everything you've got for the goblet of life, you are treated with a description of his leave.
B. Restored Characters and dialogues


This component restores a few cut characters. Most of them don't have any real role, but serve as flavor.
  • A drow cook in the Ust'Natha tavern.
  • Becky and Diane, a family living in the tent added by the previous component (synergy!).
  • An Amnish privateer and his execution on Brynnlaw.
  • An additional grieving nobleman on Nalia's father's funeral.
  • A vampire in the Mind Flayers' dungeon in the Underdark.
  • Two Cowled Enforcerers in the Council of Six building. One of them has something to say about Tolgerias's quest.
  • More people now join the final Bodhi crypt crawl! Kalden and Levin Rayn come to help from the Order of the Most Radiant Heart. And from the Shadow Thieves, there's Natas and Alyra.
  • Petr the dwarf is now encounterable during the Metrich Quest.
  • In Suldanesselar, a rakshasa by the name of Ziyaad is waiting in the Rillifane Lockbox house. He's hostile.
  • Two D'Aerthe guards now guard Jarlaxle's headquarters. You're probably not gonna interact much with them if you're not killing Jarlaxle, though.
  • Two new demons to be met during the Planar Sphere quest. One is Mane, to be met when on an excursion for the demon heart, and the second sneaks inside the sphere during that.
  • Falik now exists for more than cannon fodder. You can talk to him, and discover that wolfweres are pretty moronic.
  • There's a new encounter in Windspear Hills, consisting of two hobgoblin bandits ganging up on some merchants.
  • Daleson comes back to the Fighter's Stronghold and gives out comments depending on how great/horrible you are.
  • A Tax Collector can be found between the manors of Deril and Jysstevs.
Additionally, since version 5 the component also restores quite a few dialog options.
  • Deirex now talks to you after you come back to his house.
  • You can tell off Pelanna in one more way. Can be screwy if the Pause All Dialogues component from BG2Tweaks is installed.
  • General Sovalidaas can now Sovali-diss Viconia when you talk to him while controlling her.
  • Sir Donalus gets new dialog options depending on your standing with the Order.
  • You can now resign from doing the job for Alibakkars or Lurraxols and pick the other family.
  • If you've heard of Valygar's cabin from getting his tax notice, you can ask Umar villagers about it.
  • Viconia gets a brand new banter in which she asks you whether Irenicus is such a big deal if at all.
  • Lea'liyl's previously unseen dialogue now fires off properly. He's a demon in the Abyss.
  • Imoen now helps you locate the switch for the lightning machine. It's useful if you're playing for the first time, and don't know how to equip weapons, and then you die to the seemingly infinite mephits!
  • Firkraag now taunts you when you enter his dungeon. He also does it when you escape upstairs from the fight. It's class-dependent, so he'll be even more of a dick towards paladins!
  • Olma, you cook, has now an extra dialogue for non-main characters.
  • Chatting with Volo now adds a journal entry.
  • The laborer in the government district had his timed triggers simplified, and can now say an additional line.
C. Restored Sounds


The biggest and the most important component, it restores proper damaged, dying and morale break sounds to over 1600 characters. A few of them also have additional unused sounds for other occasions.

D. Restored Items
This component restores some items not added by any other mods.
  • Blessed bolts (one each in every good-aligned god's temple)
  • Purple and red potions (in the tent added by the first component. yess)
  • Horn of Kazgaroth (Deril has it)
  • Boots of Phasing (In Viekang's possession, both in ToB and Soa)
  • Boots of Lightning Speed (Habib has them. That's why throws the sword, btw)
  • The illusion-covered paladins at Windspear Hills now carry a letter from Firkraag, designed to make you way more angry.
  • Am-Si now keeps a key to the kidnapper's hideout, if for some reason you kill him without talking to him.
E. Restored Wish Options


This component restores two cut Wish options, them being:
  • Globe of Blades on caster (For casters with WIS > 18)
  • Party gains 10,000 GP (For casters with WIS < 9)
F. Restored XP tables in ToB


This component restores XP rewards for doing minor things in ToB, for example:
  • Talking to the heads in the Forest of Tethyr
  • Putting together the Big Metal Unit
  • Also freeing Ehlastra gave an incorrect XP value.
G. Restored random encounters


This component restores random encounters both in SoA and ToB.
  • A singular ogre that could attack you in the wilderness after all set encounters take place
  • A band of noble brigands that will attack you somewhere between Amkethran, Abazigal's Lair and Sendai's Enclave
  • A party of evil bounty hunters after your head. Yeah you've seen some of those names before. Same place.
H. Deril Lich (Or, Cernd's quest getting some closure)


If you obtained Cernd's son peacefully, Deril will come back as a lich after three days, if Cernd is still in the party. After a short battle he'll run back to his house, where you can dispose of him permanently.

I. Minor restorations
This component now restored various data, mainly forgotten/replaced icons.
  • Saradush gets a new icon after being sacked by Yaga-Shura.
    Posted Image
  • Berserker's Enrage now has a new, restored icon. It really suits him more, and allows all three enrage states to have differing icons.
  • Ranger's Tracking now gets the more sensible, scrapped line when tracking with no monsters present.
J. Restored Irenicus's Plane of Earth


The location everyone visited at least once and wondered what the hell was going on with it, finally back in the game. Contains three rudimentary quests, you get there by clicking on the floor in the plane of air.

K. Better Item Import
With this addition, the Plane of Air djinn, also known as Malaaq, will hand you one additional weapon. What it will be depends entirely on what you carried with you when you imported the game. It could be a Flame Tongue, Bali's Axe, Longtooth dagger, Kiel's morgenstern, Root of the Problem, or something else!

L. Final Slayer Dream
Previous version of this mod kept the Slayer Test Area as a minor quest area with a dumbass requirement. It was pretty bad. With this component installed, the STA is finally a fully-fledged area, with a dream introduction and everything, just like Our Bioware In Heaven intended. Just sleep a few times after the dream in which Ellesime talks to you, and it will all be revealed.

M. Alternate Slayer change
Originally, the Slayer change was supposed to drain the party of their vital forces and cause horror in everyone witnessing it, until the player masters the Slayer in the Ancient Grove. This component restores this ability. It's optional, since some people could actually dislike this change.


III. INSTALLATION/UNINSTALLATION
To install, extract the contents of arpvX.zip to your main BG2 directory (on Windows) or Baldur's Gate 2.app/drive_c/[further path] (WINE-compatible macs), then double-click the setup-arestorationp.exe file, or setup-arestorationp.command if your computer is a Mac and follow the instructions on screen.
To uninstall, do the same.


IV. COMPATIBILITY
Quest Pack should preferably be installed after installing component G. Apart from that, ARP is fully compatible with every single mod, thanks to the magic of SmartCoding.


V. VERSION HISTORY
V1 (20 March 2013)
Initial release.
V1.1 (21 March 2013)
Fixed a bug that prevented the Restored Sounds component from being installed in English language due to a misplaced REQUIRE_PREDICATE.
V1.2 (27 March 2013)
The jokecloaks are now added in a way that doesn't break the drop tables for BGT users.
V1.3 (28 March 2013)
Kiser doesn't clone himself anymore.
Becky and Diane actually appear. (Those two bugs were linked in the most stupid way possible)
Added a German translation by Gast.
V2 (3 April 2013)
Restored three new encounters.
Restored two Wish options.
Restored blessed bolts.
V3 (18 April 2013)
Restored:
Two new minor characters.
Two random encounters.
One large area.
The ending to Cernd's quest.
Fixed XP rewards for things in ToB.
V3.1 (4 May 2013)
Deril might not die so easily during the first meeting.
Added a small reward for killing Deril.
You don't need to have the Fixpack installed (but why wouldn't you)
V3.2 (12 May 2013)
Wisp wrote some code that will make the mod less able to destroy absolutely everything. Thank you, Wisp!
V3.3 (22 June 2013)
The ogre actually spawns this time.
Conversely, Deril doesn't spawn in the druid grove and murder everyone anymore.
V3.4 (11 October 2013)
Prescribed testosterone to the Fanatic trying to burn Viconia.
Changed something so that Rielev's lines won't be in Polish all the time. Seriously Weidu can be the worst
V3.4.1 (17 November 2013)
Added BG2EE compatibility.
V3.4.2 (2 March 2014)
The guy at Nalia's dad's funeral actually says his lines!
V3.5 (12 April 2014)
Added the destroyed Saradush map icon.
Tweaked some dumb stuff.
V4 (22 April 2014)
Added the Plane of Earth to Chateau Irenicus.
Restored two random encounters.
Restored two items.
Restored eight minor characters in total.
Tweaked encounter probability.
V4.1 (16 May 2014)
Added the item import fix.
Nerfed the boots of lightning speed even more.
Fixed UB compatibility by removing the AG encounter.
Removed the German translation.
V4.2 (18 May 2014)
Added a new way to the second level of Yaga-Shura's house.
V5 (28 May 2014)
Added an alternate version of Slayer Change.
Retooled the Slayer Test Area to be triggered by a dream.
Restored two items of plot value.
Restored one banter and eight dialogue options of varying value.
V5.1 (28 May 2014, too)
Added two new demon encounters during the Planar Sphere quest.
Added a new dialogue to one of the other demons. Thanks for the info, Argent77!
V5.1.1 (1 June 2014)
Forked installs into regular and BG2EE version.
Made all new components work on BG2EE.
V6 (3 June 2014)
Remerged the installs and recoded the tp2 with code stolen from UB.
Restored a text screen appearing when sent to Spellhold by Desharik.
Restored the original Berserker's Enrage icon.
Restored Firkraag's taunts.
Restored a trap in Planar Sphere.
Restored a page in the Spellhold Spellbook.
Restored the possibility to speak with Falik.
Restored two hints in the game.
Restored an encounter in Windspear Hills.
V6.1 (13 June 2014)
Retooled the code to fit absolutely every combination.
Added a failsafe for the most buggy components.
Restored two dialogues and one new-old character.
V6.2 (19 June 2014)
Added a text description for Nizdramanii'yt's disappearance.
Added a journal entry for meeting with Volo.
Fixed the viconia banter numbered responses bug.
V6.3 (11 July 2014)
Added new ToB Tracking lines.
Fixed the bug with missing ambients, maybe.
Fixed the bug with repeating Viconia banter.
V6.4 (13 July 2014)
Added a new line for the government worker.
Added a tax collector in the Government District.

Click here to download this file

A lack of a setup .exe file

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Maybe Norton is just meanspirited, but all I find in the ZIP is the rr folder.

Ultimate Compendium/Garricks Quest

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Basically...the guy doesn't show up at the Carneval, I assume it has something to do with me visiting the carnival before I even recruited Garrick, I also did Ulcaster ruins prior to that.

So, basically what I'm asking is this: What's this guys creature code (I'm hoping just summoning him will jumpstart Garrics quest).


EE version

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Hey,
any chance for a EE version ? :D

Spoiler request....

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hey
well as the description says: i'd like a walkthrough.

i've played BGII for quite some time now. and, well... man i feel like a moron. but i'd like to have a walkthrough of fade's quests. not of her LT, i can handle them alright, but rather where all of the people are.

i have just killed Fade's brother, Xe....something in the dock warehouse. and now i have NO idea where Cirion something and the rest of the gang is. i know the number of places is limited, but i can't think of more places to search. also fade is "cured" of vampirism and i am to look for.... weapon parts.... where? i'm sorry if this might already have been mentioned either in-game or here. but then again, i've got bad concentration :whistling:

i have no idea how to change the color of the text  (i'll figure it out in time though) so if u couldjust post it in "highlight-required text" or something, it would be nice.

Man... i feel like a lazy moron... ah well no sense in denying it. hehe.   :cheers:

i have honestly no idea WHY i posted my mods but hey. who knows?

Current Mods:
Assasinations
Yasreana (Female Drow Fighter)
Fade
Banter Pack
Flirt Pack
misc. Viconia portraits
Shadowkeeper (does that even count?)

V (yes  that is my signature, the letter V.)

World map bug

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Hello,

 

I just ran into a pretty big bug that keeps me from continuing the game. I created a new character, and once I left Candlekeep and was trying to exit the area with the first encounter with Sarevok, I noticed that I can only access the world map of Shadow of Amn. I've used BGT before (on a different computer), and I'm aware that I'm supposed to see the SoA map even in BG1, but this time I can't for some reason see the map of BG1 at all, and thus I'm unable to continue.

 

Is this a known issue? Is there something I can do to solve it? I read through the troubleshooting thread but was unable to find the answer there. I have a few other mods installed, such as Widescreen mod, Ascension, bg2fixpack, tweak pack (some components), Tactics, Unfinished business 1&2, SCS (some components), Item upgrades mod, banter pack (installed in that order I think). I've used the same mod setup before with BGT, though, so I don't really understand why this is happening.

Vecna

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File Name: Vecna
File Submitter: jube
File Submitted: 05 Jan 2010
File Updated: 15 Aug 2011
File Category: Miscellaneous Released Mods

V10

The first finished and checked version

" Something evil is being born in the Astral Plane, Dark powers gather to revive an evil the Gods themselves fear, do you have the will and power to become involved and not end up dust? "

There is a cowled figure in the council of six building that requires you attention, only attend 25th Lv +.

Or if you miss him other signs will surely find you

At the end of the quest true Greyhawk Artifacts await whatever survivors remain

Please install a up to date version of teleport first,
Checked and developed on BWP
Unpack the RAR into your BG2 directory, run, follow the prompts etc, a standard WeiDU install


V11

Countless bug fixes


V12..........................................................................................
Now a full blown mod!  38 new areas to explore, many new monsters,spells and new animations to experience. Getting your hands on those artifacts in now a much harder prospect!!

Install notes................................................................................

This mod is compatible with BG2 SOA or TOB and many other mods, if inserted into a BW install it is highly advised to include a full install of Infinity animations, otherwise ( depending on exactly which mods you have chosen in your BW install ) Vecna installation might fail.

It is likewise highly advised ( but by no means essential ) to install The most recent version of the teleport spell mod

Finally this is a HIGH LEVEL MOD, i would not advise any party under 18th lv to even attempt journeying off world!! Hence some kind of Lv delimiter is i feel essential, I recommend the Lv50 patch which i am considering inclusion into the vecna archive

Copy the archive to your BG2 directory and run the setup


Bugs................................................................................................

There are numerous bugs and unfinished stages in this version, i have released it this early so other modders can include off world mods before v14 which i plan to be stable, given that, many areas are playable and much high lv fun can be had.

Introduction........................................................................................

" Something evil is being born in the Astral Plane, Dark powers gather to revive an evil the Gods themselves fear, be you on the side of right or wrong the blood in your veins marks you for a part in this "

Helm

" Although you do not know it now, cold fingers from before history are pulling at the threads of your fate, as godhood approaches so the secrets gods keep affect you more and more. Will you bend, will you break, or will you show the past the meaning of pain "

Vecna

"Step not outside your realm Bastard child of a worm god, i know your weakness, expect nothing but death here"

Lolth




There is a cowled figure in the council of six building that requires your attention.


V13.........................................................................................

Regarded now as a full alpha, 10 extra areas, many new monsters, a full rework of scripts, and many other changes from v12.


V14.........................................................................................

Well here we are, good luck players, your going to need it !


V14u1.......................................................................................
Bug fixes

V15.........Releases 1

V16............Countless bug fixes

V17..........Lots more bug fixes and some expanded rooms/dialogs

V18.....More Bug Fixes

V19........Now out of alpha and into Beta1, main quest is complete and checked

V20.......... oops this version is a filling error and does not exist

V21........ Massive internal revision of virtually everything, quest quite  bit harder now, less adventurous of you might well want to stick to v19 :)

V22....... AKA Beta1, damn impossible !

V23.......Just some simple bug fixes brings this up to release candidate 1, am thinking of offering a prize if anyone actually manages to complete this mod without cheating :), but yes very hard now its all there, V24 is on its way but will not be complete for months, am developing a unique set of new graphics for the next Greyhawk artifact "the hunt for the Rod of Seven Parts" which involves spelljammers , alien empires, and a whole magic vs Technology theme.

Click here to download this file

BWPv14

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After many delays BWPv14 finally is ready to release. I tried again to improve the install order of the tweaks and took into account all the terms given by the mods. Not all is implemented or tested yet, however, I don't want a further delay.

The new Stratagems is extremly delicate (fortunately!) and chucks at every incorrect file. For this reason I found several errors and typos now in other mods that had been undetected until yet. I hope I have fixed them all correctly.

Now I have included the kit mods from Lollorians Kit-List (and a few more). I have also rearranged the install order of Refinements and the kits. Only a few of them should be installed after Refinements according to their readmes. However, I'm not sure about that. Other than one of the readmes states I got not any crash when installing the kits before. That still has to be investigated by some experienced players. For more details see the PDF.

Although the BWP covers more than 500 mods, that does not mean you should install them all, but whatever you choose among them should be installed correctly, at least with the .bat file.

Now the install.bat file supports a manual install. That means, if you select this option the install.bat pauses at every mod with several components and offers the components in question.

Note: The Install.bat not only installs mod after mod, but also restores continuously missing entries in several IDS files. Without this feature installation of many components will fail (you will get the parse error). As a result of this you may not use WeiDU's re-install function. Because the corrections made by the install.bat are not reported by WeiDU you will not get the same result as before when you re-install.

As a workaround the install.bat changes every existing instances of the wrongly 0x0000 BARBARIAN and 0x0000 WILDMAGE which are added by dozens of mods to the correct 0x40000000 BARBARIAN and 0x80000000 WILDMAGE

The install.bat now stops at every warning and parse error - however, with Lollorian's help, there is none! (exept one with w_psionics_unleashed)
Regarding w_psionics_unleashed: With this kit the avatar stutters and shows wrong animations.

 

If you have any suggestions how and why I should do any changes, please post them here.

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