The new travel system for Baldur's Gate is enjoying and invites you to dive into the sewers more frequently. Unfortunately it overwrites the search region files for some areas (just as stated in the mod's readme).
Escaping from Jon's playground right at the start of BG2 the group gets stuck in AR0700.are (promenade) due to the absence of any travel trigger in reach. In fact, the file AR0700SR.bmp resembles the central area of Baldur's Gate. Copying the original bmp file to the override folder of course removes this problem. But it took me quite a while to figure it out. (That's why I'm posting: "to whom it may concern".)
Surely the promenade is not the only affected area but knowing the trick it's easy enough to fix ingame.
Escaping from Jon's playground right at the start of BG2 the group gets stuck in AR0700.are (promenade) due to the absence of any travel trigger in reach. In fact, the file AR0700SR.bmp resembles the central area of Baldur's Gate. Copying the original bmp file to the override folder of course removes this problem. But it took me quite a while to figure it out. (That's why I'm posting: "to whom it may concern".)
Surely the promenade is not the only affected area but knowing the trick it's easy enough to fix ingame.