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Proof-of-concept: Alpha-blended fog-of-war ( PST )

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threw this proxy dll together:
http://bitpatch.com/downloads/pst_fog.zip ( src included )

It doesn't actually do any alpha-blending ( someone want to code something up for that ? )
It currently just darkens the tiles that are completly covered by the fog-of-war ( tiles not completly covered, currently still use color-keying )

Have fun..

Edit: This is meant to address the "shimmer" that occurs when the widescreen mod is used on Planescape: Torment with very high resolutions

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