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BP+SCS test install reports [BP components prioritized] BG1 & BG2

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EDIT: Install looks good enough for testing via actually playing so I've moved on to a reporting in-game bugs starting on page 4, post #64.

 

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DISCLAIMER: Forgive any accidental rambling - I'm not a modder, I can make a stupid.

 

So I'm getting to building a mod selection based on agb1's Tactical selection from a test file and I'm gathering notes.

 

BWS Generic Notes/Questions:

 

1. Doesn't Spellhold Gauntlet completely replace the SH dungeon? I might remember wrong, but if I remember right, I think a small note in BWS would be helpful since most players probably expect new content, not replacements.

 

2. Tales of Anegh lists a need for use of CLUAConsole commands. Would be great if there was either a note of which would be needed, or, if there's a bunch, a link to where to find them. I fear it might be tricky to know what went wrong/what's needed for players unfamiliar with a mod - we may think we're just dumb and missing something crucial.

 

3. There are two similarly named entries for "Facing the Shadowlord Again". Is one of them just items? Maybe the name could be made clearer for distinction?

 

4. There's no variant selected under the "Increased enemy HP" in Difficulty and Tweak mod, which is selected automatically. Other options from this mod have a variant picked.

 

5. Should Dungeon-Be-Gone be automatically selected? It's good to have the option, but kinda sucky if someone wants full experience/has CI content installed but doesn't notice it :D And it's rather easy to miss stuff with sooo many components to browse through. I'd think it's more of a think people would look for specifically.

 

6. EET Tweaks are automatically selected alongside BP Balancer. Should they be selected in non-EE installation? And don't they conflict/mix up for weird results? They both limit gold/experience by a % etc.

 

7. Enhanced BG2 mod's homepage doesn't work. I mean, BWS says that the link is broken.

 

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General mod questions compared to what I remember from the past:

 

1. Is the mod faster chapter 1 & 2 cutscenes no longer bugged? I remember wanting to install it last time, but was strongly warned against it (likely in BWS even, but not 100% certain).

 

2. No Drow Avatars component used to be super recommended, I remember, because it was said that the avatars were causing vile stuttering. I missed the avatars, but always installed it for that reason. Now it's not automatically selected or green. Has it been fixed?

 

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AI Mods Notes and component questions etc:

 

1. Ding0's AI mod has just 3 components, all of them pretty non-descript, but it's selected here. With BP and SCS butting heads even when supposedly not affecting same things, wouldn't that cause issues? I don't know what it changes exactly, but with the amount of changes in those other mods I don't think it's possible it just coexists peacefully. Or maybe it does. I don't know! :P

 

2. BG1 Tactical Encounters, SCS Part - I don't see any BP components touching those guys. According to what agb1 was saying in other topic earlier, BP could overwrite some of the behavior scripts, but those encounters add stuff and generally change those encounters, I believe. Though this part also adds use of items, calls for help, choosing sensible targets etc, which makes the BG1 experience significantly more challenging (in a fun way!). I don't know. Would be a shame to lose it.

 

This part kiiinda sounds like it should go above BP to me? But yep, I'm a n00b, so I might be super wrong.

 

3. Comparing SCS and BP AI components, excluding those recommended for use in other mods, I found:

 

Overlapping options: Beholders, Demons, Dragons, Mages, Priests, Githyanki, Golems and Mind Flayers.

BP additionally: Animals, Djinni, Drow, Elementals, Thieves, Hellhounds, Knights & Paladins, Mist Flayers, Mists, Sahuagin & Kua-Toa, Shadows & Wraiths, Shadow Thieves, Trolls, Undead, Were-Creatures

SCS additionally: Spiders, Sirines & Dryads, Carrion Crawlers, Basilisks, Celestials, Vampires

 

Additional SCS options: better calls for help, HLAs for enemy mages, potions to use for enemies, plus, probably the troublesome (and yet required part, I'd guess), smarter general AI.

 

BP gives: Generic Creature Processing.

 

This is, I bet, what I'd done last time - I chose 1 for the overlapping options and installed all the rest. Thought it could work (and I'm hoping it can! Which is what I'd want to help debug, if possible at all, obviously).

 

4. Encounter-wise for BG2/ToB

 

In this part SCS mentions Sahuagin, Drow, Resilient Trolls, and Beholder Hive - perhaps conflicting with above from BP.

 

Overlapping portions: Unseeing Eye, Irenicus Chateau, De'Arnise Keep (I assume Nalia Quests from BP is this), Watcher's Keep, Shade Lord.

Probably overlapping: BP's 'ToB' improvements + Improved Ascension stuff vs. SCS fire giant temple, Sendai's enclave, Abazigal's lair Random encounters, Generic encounters,

SCS offers additionally: Improved Bodhi (less insane than Tactics), no resting in Illithid, tougher Irenicus in SH (could it overlap with Improved Asylum btw?), Items removed from party in SH, Spellcasting Demiliches and monster groupings lvl-wise.

BP offers additionally: Demogorgon, Yaga-Shura (suggested to use Revised Battles part anyway), Vampire encounters, Copper Coronet, Brown Dragon, Crypt King, Druidic Encounters, Treant Encounter, Drizzt (RB suggested), Gnome, Hell Trials, Horred Lair, Kuroisan, Lich in Docks, Mae'Var, Tavern Brawl (suggested RB), Planar Prison, Planar Sphere, Red Badge & The Ritual (no BP AI used), Small Teeth Pass, Improved Chapter 4+ Spellhold (how's that with Improved Asylum?), Suldanesselar, Tanner's Quest, Trademeet Encounters, Wand of Orcus, Windspear.

 

Here too, I probably just picked this or that from the overlapping ones and hoped for the best. But honestly I think the Bodhi component would suffice for me here. And maybe Illithids for some immersion. I'm pretty sure either BP or Improved Asylum do naughty things to Irenicus in Spellhold, and rest seems overlappey.

 

 

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BWS conflicts I got in my greedy selection:

 

SCS Improved Cloakwood Druids in need of Smarter Priests (picked BP priests since I heard they're more varied)

SCS Improved Red Wizards in need of Smarter Mages (picked BP mages since I heard they're more varied)

SCS Improved Bodhi in need of Improved Vampires (picked BP vampires, can pick SCS probably don't care)

 

>> checking those would cause new conflicts, right?

 

And the biggie:

 

BP Generic Creature Processing is in conflict with SCS Smarter General AI, Better Calls for Help , Add HLAs to Spellcasters, Smarter Celestials, Improved Bodhi.

 

Components.jpg shows all bits that got actually kicked out.

 

 

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WHAT DO WHAT DO I want to eat the steak and have the steak... :D

 

Attached Images

  • Components.JPG

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