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Adding abilities by level (syntax problem) - BG:EE

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Hey there my friends. :) Must say that I have been following SHS for years now and I am really grateful for you guys! :)

 

Please, help me out with this problem of mine. :)

 

I'm trying to create a script for BGEE that will add abilities to a character according to a level he has acquired. (Basically trying to create a different class)

I have already tried using this syntax to test it out: (It's just for testing purposes)

 

 

IF 
LevelGT(Myself,5) 
THEN RESPONSE #100 
AddSpecialAbility("SPIN681")
    AddSpecialAbility("SPIN103")
    DisplayStringHead([INANIMATE.HUMANOID],10315)
 
END

By combining these two

http://www.shsforums.net/topic/45997-adding-innate-abilities-by-level/

http://forum.baldursgate.com/discussion/8317/how-to-manually-customize-your-game

 

Alas I had no luck. :(

 

Could you guys please help me out and let me know the exact syntax to write it down so that I don't have to manually add the innate spells to the characters on certain levels please? (I'm playing BGEE with a dear friend of mine and would like to make it as easy as possible for her also) :)

 

A simple example how to add one innate spell on a certain level will do the trick for me. :) I can easily change the script to add additional levels and spells then according to the syntax you will write down. :)

 

Thank you so much in advance!

 

Yours sincerely

 

P.s. And oh, innate abilities are the only ones that are coming into consideration right? If I try to add for instance cleric spells to a mage or vice versa, or arcane/divine spells to a thief or a fighter since he has no spellbook to write them down they won't be recorded at all? (I believe that is the case can't quite remember)


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