First of all, you guys are doing a great job. Last time I played a MegaMod, must have been back in a time when I had 12 and more hours to myself to install all these mods by hand.
Anyway, to my question...it seems to be me that the hitpoint system has changed, I realized when Imoen got lvl 2 and had an odd number for hitpoints, at first I thought that maybe I had set the game to a higher difficulty and got subpar result but it seems pretty consistent.
After some more testing it seems that the +7HP on levelup seems normal for Imoen. Do low health classes (i.e. non warrrior types) start with some extra health on the first level but get less on each level up now? That would actually be pretty cool.
Then again, Imoen should have 8 at the beginning...and 40 by level 5, which works out fine when she starts at 12, 19, 26, 33, 40. But then she keeps gaining 7...until level 9 that is. On the 10th she gets 5, on the 11th it's 3, on the 12th as well.
I'm pretty sure thieves used to get 6+HP bonus for 10 levels and then only increments of 1, maybe 2, but 3 was reserved for warriors. Anyway, I don't mind the change if that's what it is and everything is working as intended, it would stretch out their hitpoints over more levels.
Still, some questions to that...is there somewhere a list where this changes are documented? Or maybe rather, from what tweak or mod is it (so I can check the readme)?