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some bugs in latest release for EE games

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When I was preparing tabels for BG:EE areas and send you the output files I've made a couple of mistakes:

1. It looks like BG2:EE worldmap had some duplicated links that were dumped by worldmap macros. I think they should be deleted, as there is no reason to have them. Just copy bp-bgt_worldmap/2da/original_bg2ee_links.2da to this site and click "Remove Duplicate Lines". It will remove 11 useless links.

 

2. Dump macros didn't expect to find entrances with whitespace. I wrongly interpreted the outcome file. To fix it open bp-bgt_worldmap/2da/original_bg1ee_links.2da and replace:

AR5000      N           OH2000      ENTRANCE    1           1           N           N           N           N           N           0

AR5000      E           OH2000      ENTRANCE    1           1           N           N           N           N           N           0
AR5000      S           OH2000      ENTRANCE    1           1           N           N           N           N           N           0

AR5000      W           OH2000      ENTRANCE    1           1           N           N           N           N           N           0

AR5400      S           OH3000      ENTRANCE    2           5           N           N           N           N           N           0

with:

AR5000      N           OH2000      ENTRANCE###1           1           1           N           N           N           N           N           0

AR5000      E           OH2000      ENTRANCE###1           1           1           N           N           N           N           N           0
AR5000      S           OH2000      ENTRANCE###1           1           1           N           N           N           N           N           0

AR5000      W           OH2000      ENTRANCE###1           1           1           N           N           N           N           N           0

AR5400      S           OH3000      ENTRANCE###2           5           1           N           N           N           N           N           0

also read arrays macros / build worldmap tpa will need to be updated in order to correctly convert ### into whitespace.


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