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Jourin's BWP problems

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I am running a simple BWP(11.2.1)  with just BG2, some NPC quest mods and SCS I & II.  My Weidu log is attached for reference.

I have encountered the following bugs:

  1.  Hubelpot:  Quest does not move to completed quest when the missing cabbage quest completes.  It stays as an open quest.
  2. Bridge Area Quest (Missing persons/Tanner):  After confronting the tanner and fighting his henchmen. I report back to Aegisfield.  I get the exp, and rep.  Immediately Aegisfield re-initiates conversation just like I entered the Bridge Area the first time.  I get the exp and rep again.  This is not infinite, just happens twice.
  3. Graveyard Area:  Kamir, Arenthis, and girl do not all show up consistently.
    1. 1st time in graveyard, no one showed up
    2. 2nd time, Arenthis and girl showed up, but not Kamir.  While looking for Kamir, Arenthis disappeared but the girl stayed
  4. Thieves stronghold quest
    1. 1st time talking to Edwin, nothing triggered.  Determined that Minsc needs to be in the same room.  However responses 2 and 4 resulted in no additional communication with Edwin (BUG) while 1 and 3 worked and allowed me to continue with the quest.
    2. When giving Renal the proof of Mae’Var treachery I get the exp and the go ahead to kill Mae’Var.  A couple of seconds later as I leave, all the thieves turn RED and my character automatically dies.  To resolve, I manually changed the Mae’Var exposed flag from 1 to 2 and I was able to complete the quest.  Don’t know what 2 means.  Definitely a BUG.
  5. Dock Area:  Ding0s Quest Pack says I can find the missing girl’s mother.  I looked and I looked and I looked and I could not find the girl’s mother. Where is she?
  6. Net’haniel Quest:  Net’haniel asks to join immediately upon entering the area even though he is at the temple.  I need to immediately drop 1 character and then must fight through the monsters with just 5 characters to get to the temple and get Net’haniel
  7. In the Beholder lair, the main beholder did not show up once I got the ROD, but I needed to walk in the front door to kill him.  Don’t know if this is a BUG but is different than vanilla.

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