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This spin on BG2 is cursed. Somebody must be trying to tell me someth

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So, after my brief sojourn with breaking BG2EE, I decided to try and play through a normal game of BG2.  I get through CI and I get to Waukeen's Promenade.  The cutscene fires.  It even looks like a bunch of stuff tries to load.  I get a message about the world map updating.  I get interjections from Yoshimo and Yasrena telling me to save Imoen.  Kivan shows up.  I even have enough time to try and and load another area (b-line to the Temple of Ilmater).  Then the game crashes with an ObjCreature.cpp error 12162.  IIRC, I think this error means the area is trying to load a creature that doesn't exist.

 

More wierd, and probably unrelated to the crash, after I leave CI, Imoen doesn't leave my party.  The extended, modded, cutscene fires normally and generates a different Imoen for the cutscene.  The cutscene Imoen is taken away.  This is easily worked around by damaging Imoen sufficiently inside CI that she leaves the party for the surface.  I did this and the crash still happened, which is why I think it is two unrelated bugs.

 

BWP Tactics Install using the newest BWS, but without the big mods like SoS and RoT, over the GoG version of BG2 Complete.

 

Any idea how I fix this?  How do I read the TobEx error log to figure out what is trying to generate this bad CRE?

 

Thanks!

 

 

---------------------Start Logging Session---------------------
 
 
 
---------------------Start Logging Session---------------------
 
ASSERTION FAILED!
File: ObjCreature.cpp
Line: 12162
 
Exp: pCreature != NULL && creatureSize > 0
 
Msg: no msg.
Run Debugger?

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