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Bug/Feature Request: Consistent Enchantment Level

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I don't know if this counts as a bug or a feature request. I'm using BG2EE on a Mac with RR 4.71.

 

In the EEs (I don't know about the originals) all +X/+Y vs. Creature weapons have an enchantment level of +Y. For example, 'Kondar' the Bastard sword +1, +3 vs. Shapeshifters, counts as a +3 weapon. In RR, these weapons only have an enchantment level of +X. Notably, my Stonemasher +4 vs Golems can't hit Iron Golems. I propose that you give all the +X/+Y vs. Creature items added by the mod an enchantment level of +Y to match the rest of the items in the game.

 

Items that would need changing are:

Stonemasher +2/+4

Stonemasher +3/+5

Stonemasher +4/+6

Silverblaze +3/+5

Trollmelter +2/+4

Keeper of the Law +2/+4

Keeper of the Law +3/+5

Blindstrike Bow +3/+5 (This doesn't really matter given the way bow enchantment works.)

 

Thank you.


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