Hi all,
THANKS to ascension64, i'm going to use this (pinned) thread to update/fix my new mod.
I'd be also pleased to hear feedbacks (even criticism) from users about it (so far i'm really proud of the nice words i got from people :-)
BGSpawn Version 1.12
Instructions:
To install BGSpawn, just unrar your ?rar package? (BGSPawn_v1_12.rar) in your game folder and then double-click on SETUP-BGSpawn.exe to start the setup process.
Overwiew:
BGSpawn is a new system who handles ?Spawned creatures? appearing in Baldur?s Gate?s areas. The mod changes the random (but fixed) creatures u may find around the sword coast (called spawns) with a completely new and challenging system. As an option, u may also install a new creature "Vampiric Wolf Lord" (based on DavidW Ulcaster Wolf). BGSpawn is a WeiDU-mod compatible with BGT-WeiDU only.
---------------------------------
Version 1.12
Fix: Random Encounters between Areas now works without any delay in creatures-spawning
Version 1.11
New component: ?Random Encounters between Areas?
Fix: Sea Troll should be definitely fixed (new cre file) to avoid ?the fence quest? to be broken.
Fix: Jelhoc01.cre changed to Jeloch01.cre
Fix: Btelite.cre removed
Fix: Readme updated
Version 1.10
Fix: Banditc.cre changed to sanditc.cre and set as ?enemy?.
Fix: Russian translation updated (by Prowler)
Version 1.09
New feature: new areas added
New feature: new creatures added
New feature: gnoll stronghold improved a bit
Fix: mummy references changed to ?mummy01? (thanks 10th)
Fix: sea Troll references changed to ?rogtro? (thanks 10th)
Fix: %tutu_var% removed from Vampiric Wolf script
Version 1.07
New feature: Spanish translation (by Por Lisandro)
Version 1.06
New feature: Russian translation (by Prowler)
Version 1.05
New Feature: german translation (thanks to Cronox)
Version 1.04
Fix: Zombie Lord inventory item fixed.
New feauture: French translation (by Isaya)
Version 1.03
New Feature: italian translation (thanks to Stoneangel)
Version 1.02
Fix: typos in some scripts. "sghasrgr? and ?ghastgr? cre changed with correct ?sghastgr? cre (thanks ScuD).
Version 1.01
Fix: added the chance of spawning during dusk&dawn time to FW290010 spawn point.
Fix: Zombie Lord modified to avoid using the ghoul leather armor, thac0 adjusted.
Fix: readme updated.
New feature: added user?s choice during installation for re-spawn time.
New feature: AR3498 (Xvart-Village) improved with different spawns and new creatures.
Version 1.00 First Public Release
Download
THANKS to ascension64, i'm going to use this (pinned) thread to update/fix my new mod.
I'd be also pleased to hear feedbacks (even criticism) from users about it (so far i'm really proud of the nice words i got from people :-)
BGSpawn Version 1.12
Instructions:
To install BGSpawn, just unrar your ?rar package? (BGSPawn_v1_12.rar) in your game folder and then double-click on SETUP-BGSpawn.exe to start the setup process.
Overwiew:
BGSpawn is a new system who handles ?Spawned creatures? appearing in Baldur?s Gate?s areas. The mod changes the random (but fixed) creatures u may find around the sword coast (called spawns) with a completely new and challenging system. As an option, u may also install a new creature "Vampiric Wolf Lord" (based on DavidW Ulcaster Wolf). BGSpawn is a WeiDU-mod compatible with BGT-WeiDU only.
---------------------------------
Version 1.12
Fix: Random Encounters between Areas now works without any delay in creatures-spawning
Version 1.11
New component: ?Random Encounters between Areas?
Fix: Sea Troll should be definitely fixed (new cre file) to avoid ?the fence quest? to be broken.
Fix: Jelhoc01.cre changed to Jeloch01.cre
Fix: Btelite.cre removed
Fix: Readme updated
Version 1.10
Fix: Banditc.cre changed to sanditc.cre and set as ?enemy?.
Fix: Russian translation updated (by Prowler)
Version 1.09
New feature: new areas added
New feature: new creatures added
New feature: gnoll stronghold improved a bit
Fix: mummy references changed to ?mummy01? (thanks 10th)
Fix: sea Troll references changed to ?rogtro? (thanks 10th)
Fix: %tutu_var% removed from Vampiric Wolf script
Version 1.07
New feature: Spanish translation (by Por Lisandro)
Version 1.06
New feature: Russian translation (by Prowler)
Version 1.05
New Feature: german translation (thanks to Cronox)
Version 1.04
Fix: Zombie Lord inventory item fixed.
New feauture: French translation (by Isaya)
Version 1.03
New Feature: italian translation (thanks to Stoneangel)
Version 1.02
Fix: typos in some scripts. "sghasrgr? and ?ghastgr? cre changed with correct ?sghastgr? cre (thanks ScuD).
Version 1.01
Fix: added the chance of spawning during dusk&dawn time to FW290010 spawn point.
Fix: Zombie Lord modified to avoid using the ghoul leather armor, thac0 adjusted.
Fix: readme updated.
New feature: added user?s choice during installation for re-spawn time.
New feature: AR3498 (Xvart-Village) improved with different spawns and new creatures.
Version 1.00 First Public Release
Download