Aw man, all the components will be spoiled if I keep having problems. I wanted to add a dead vampire to an area through .tp2, so that I wouldn't have to clutter the game with extra variables, everything install smoothly and IE says that the body is there, but in reality it's not. I used an altered vampire .cre with a state flag changed to dead. Here's the code:
COPY_EXISTING ~ar2400.are~ ~override~ LPF fj_are_structure INT_VAR fj_loc_x = 1351 fj_loc_y = 817 fj_loading = 1 fj_spawned = 1 fj_orientation = 0 fj_wander_dist_actor = 0 fj_mvmt_dist_actor = 0 fj_num_talked = 0 STR_VAR fj_structure_type = actor fj_name = deadvampire fj_cre_resref = udvadead.cre END