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BG1 NPCs at Beginning (for BGT) 2.1 with individual NPCs moving

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Baldur's Gate has many NPCs available for recruit (as many as 25), but some of them are very far from the roads or can only join the group really late without real reasons, and because of that they are rarely used ; players already got their well-rounded party when they meet them.

BG1 NPCs at Beginning is a mod for Baldur's Gate Trilogy designed to move many NPCs that are far away from the main road to Nashkel to allow them to join the party at the early stage of the game, except of course NPCs that are prisonners.

The 11 moved NPCs are : Quayle, Kivan, Viconia, Ajantis, Faldorn, Alora, Tiax, Eldoth, Safana, Coran, Shar-Teel.

The mod also takes care of altering the joining dialogue if the original dialogue cannot fit with its new location or the knowledge of the PC at that stage of the game. It also takes care of the timed quests, making sure they are still doable by increasing the allowed delay or pausing the timer until PC seems really on the road to do the quest.

SCS and BG1 NPC Project also contains components that does a similar thing, but SCS only affects 5 NPCs and BG1 NPC Project (on BGT) only one. My mod goes further, affecting as many as 11 NPCs, and the new location are much closer to the beginning of the game, which is the goal of the mod.
 
New ! You can now move each NPC individually. This allows full compatibility with BG1 NPC Project and Sword Coast Stratagems (if you install my mod after those).

Available in English, French, German and Russian. Compatible with Windows and Linux.

Last Updated November 26th, 2013 : added German translation and fixed a compatibility issue with Alora and BG1 NPC Project.

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Readme (English)
Readme (French)

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